"z2" on the other hand, you redefine in the "CasE()" function by saying " int z2 =. in de CasE function you work "z1" without declaring it (so it uses the global variable). You've declared z1 and z2 as two global integers at the beginning of your code. In your example code the globally defined "z2" is NOT the same variable as the "z2" used in the "Case()" function. Global variables make your code inflexible, not reusable in other projects, and. This also improves code readability - but that is just my personal opinion ?Īnother tip: avoid the use of global variables. The advantage can be that potentially breaking characters or code is now enclosed as a "block". C, Java, javaScript, etc) this is typically done with enclosing accolades. In C (and most other languages) you can create code blocks, where a group of code could be seen as one. So I'm not sure what is happening on your setup ?Ĭode that I tested (cleaned it up a little): int aaa = 0 Ī tip, of no critical importance for you code: Use code "blocks" when in doubt. (references: Arduino Documentation, chapter of my mini-course) But there are some setups which required to have these data in another folder.I did run this code and it works as expected for aaa=1 and aaa=2 on WokWiki (did not have an Arduino handy). TinyMediaManager is designed to encapsulate all generated data as settings, databases, cache, logs and backups into its own folder. If you want to run tinyMediaManager on such a device, you have either to download the appropriate Java runtime (JRE) from AdoptOpenJDK (Java 11 or higher) and put the extracted runtime into a subfolder called jre of your tinyMediaManager installation (the executable must be in jre/bin/java to be picked up by the starter). TinyMediaManager does not ship a packaged Java for ARM devices. Note: In case you get a blank window when starting tinyMediaManager, see below for a possible solution. When tinyMediaManager claims that libmediainfo is not working, just install an official version from ! You should extract all the files from the archive into a folder of your choice and then either use the tinyMediaManager binary or create a Desktop Shortcut by executing the following script on your terminal inside from your tinyMediaManager’s instance folder.Ĭat ~/.local/share/applications/sktop In Linux tinyMediaManager comes as a packaged file. app from the zip file to your applications folder and start tinyMediaManager from there.īE AWARE: you cannot start tinyMediaManager from within the compressed file (.zip)! Executing from the downloads folder is not possible due to security mechanics of macOS. All files (program files as well as database/cache and logs) are being stored inside the app. There is no need to install tinyMediaManager into C:\Program Files\. the users directory, or any other hard drive/network share). TinyMediaManager is designed to be a portable application: this means that you can simply extract it to your preferred location (e.g. You should not install tinyMediaManager as Administrator because this tend to produce more problem than it solves. Just download the installer package fro our webserver and install tinyMediaManager to the desired location. TinyMediaManager can either be downloaded as an installable version or a portable version. This ensures the installation will stay up to date (with the latest bug fixes and features). On every system tinyMediaManager runs an automated update check at startup. Because there are little differences between these operating systems, tinyMediaManager’s installation behavior is a bit different. Starting from v4.0 tinyMediaManager ships its own Java (except the ARM build) so there is no need to have Java installed on your system. TinyMediaManager is a Java application which will run on Windows as well as macOS and Linux.
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